Not sure how I'm really gonna pull off the frame yet. 1 big chunk of plastic with all sorts of curves, and cutouts. Gonna be a challenge doing it with sub-d.
Nice enviro Porche . Got an email today that said I won a dope award for my goss .Lovely .http://www.dopeawards.com/?winner=384&cat=1 . So shocked on that one .
I feel like I had somewhat of a chance, but between this, the STEM challenge, and personal projects over 1 week of vacation I just couldn't finish it. I WILL FINISH THIS THOUGH.
:\ we are making a new video game with a small team of designers it will be for windows. [ame="http://www.youtube.com/watch?v=ON3gSP4ilWY&context=C3dd828fADOEgsToPDskLdSWMjxt9WQu2q4R8o1NJo"]Unreal Engine Test 1 - YouTube[/ame]
I started this scene a couple of days ago, im not sure where its going yet, but I plan to make some kind of waterfall coming out of the skulls mouth, into a lagoon. The scene is made up of two assets - 1 one rock & 1 skull. I have rotated and scaled my rocks to create the illusion of many different rocks. When I get to it…
Pt. 1 of the skeleton, I actually have the hammer, axe, and second hammer sculpted, baked, and started texturing.. will update later. All off this: http://www.dota2.com/comics/are_we_heroes_yet/48/
@duncan: vest 2 is a bit slicker but for me vest 1 has more character and goes better with someone who'd rock a monster hood. It also looks like the reptilian body of the hoodbeast.
I am currently drawing up basic plans for the inside of a space ship (inspired from the internal sections from Mass Effect and Halo 1). Also am working on a interactive webcomic for College.
Hey there guys, awesome work here as always! Loving those RTS building, BitGem Now if some of you still haven't seen this: [size=+1]An environment without any dedicated diffuse maps:[/size] [ame="http://www.youtube.com/watch?v=QtSbrIupviQ"]The Desert - YouTube[/ame] [size=+1] Sculpts, Concept Art, Paper on Procedural…