Looks a little smudgy, Mephiston. I'd give the bark at least another pass with a hard edged brush on low opacity, using what you have already to pick colours from. Try and crisp it up a little.
moar alien stuff mr Jocz, your thing is so top notch :D XD @neox good study! real human proportion is hard to learn to, funny that every theory out thare create a different result o_o/// @luke, noice lance, for my crits the handle uv texture seems little bit low res compare to the other part of the weapon jigatron love the…
Giles: Throw on a multiply layer with a burnt umber colour. After that use a soft edge brush with the eraser and slowly take away bits for the highlights. Increase the hardness sharper edges on the plane of the face :D It will look sweet with added contrast ;)
You are a beast Nick, such inspiring work. Used sculptris for more than 15 minutes for a change! Pretty cool programme, find it so hard to get a clean result though. pooped out a mech! That leg isn't floating, honest.
Also 4x 1024?! :O One 512 texture should suffice. You should set smoothing groups too, lots of hard edges between polys where the transition should be smooth (like the rounded corners and the main dial knobs).
danitchu, that is freaking insane! I keep swearing up and down I won't yet start switching to do all my hard surface work in Zbrush, but that's pretty convincing. I'm jealous of your level of detail. Good luck with the retopo.
Medestruit, it's hard for me to control my undeniable urge to want to copy and mimic your stylings when I see them. But I'll give in and pick up a visual here or there and stuff it into my bag. Made a tf2 style wooden medieval cart:
MM.....Oh my god! beautiful. *EDIT* excelent hard surface modelling monolith sketching away, at blockout stage using Paul Richards darksiders stuff as reference......www.autodestruct.com like you didn't know the site :D - so much goodness! anyway.....
hey man do you have a blockout of the whole character? usually a good idea to make sure your whole body and proportions are blocked out before getting into the details, since it can be a pain to alter proportions on a high poly hard surface model.
I agree. The tip of the thumb would cross over an apex, er... hard to explain. Looks cool though! Seth: I was thinking an orcish type thing similar to something in LOTR, I know it's been done to death, but I've always wanted to give it a go :)