Two questions I can't seem to find the solutions to. When it comes to AO rendering in Marmoset I change the background to white, set a floor and change the VIEW to AO under the RENDER tab. 1. So I created a turnaround for my model in Marmoset and wanted an AO turnaround as well. Yet when I clicked the 360 save it doesn't…
Sorry about the issues, we're looking into it but its something we can't reproduce on our end, so we'll need some more information. What are your system specs? ie: OS, CPU, Video Card, etc What image file format are you saving? Can you do a screencap(printscreen + paste into photoshop) to compare what it looks like in the…
What file type are you saving out? Does it happen when you try different file types? To get around this: 1. Open your image in photoshop. 2. Go to: ..\MarmosetToolbag\base\interface\toolbag\ 3. Open watermark.tga in photoshop 4. Copy and paste watermark.tga (after you've resized/edited/etc) onto your image. 5. Set the…
I have to say I'm not sure what your exact problem is here. You mention that it resets to "best guess" when you load it, but both of your screenshots are from the Sky Tool. After you process your image in the Sky Tool, you will save out a .env file, and then load that .env file in the Light tab in Toolbag. The sky tutorial…
Got another issue. When I take a shot, I get the following. If you do a levels adjustment on the image, you'll notice that it's not completely black, some information was saved. It also has the alpha channel perfectly intact with the silhouette of the character: If I take the shot in HDR, I get the following (reduced to…
chrisradsby, alhpa shows up fine in screenshots for me. So I just bought the full version, great tool, love all the new additions (compared to the first free release). I've been trying to do some turn-table animations of some of my models, but I actually still get better results with FRAPS than with the integrated video…
Is the "dithering" kind of effect it creates screenspace based or texel? the eyelash in the example image only has a subtle dithering effect, whereas the hair on my character has large, really obvious/ugly dither. Would increasing the texture size for the hair be a hack fix for this? for the sake of beauty renders? Also to…
Loving this tool but there is something that is bothering me to do with mesh importing. I have to set up all my materials again if I import my FBX again from max. As I had just spent a bit of time setting up my materials and saved as a .mesh file it's all good, but I wanted to update the mesh again and it put the default…
Ok so I see now that the .env save the obsolute path of the textures, which does not work when you copy them over to an other machine. I had to manually edit all the path in the .env, which is a pain. Is there any way or plan to use relative path? Make more sense to me cheers ****************************** EDIT : the…
Chandler: Sorry but we currently don't have any way to adjust mip-mapping bias, though this is something we plan on looking at in the future. You may be able to force some mip-mapping related options in your video card drivers, but that would affect everything in your scene. Maybe try cranking up the Anisotropic filtering…