In 2.6, unwrap your mesh, then press F6 in the 3d window. This brings up a panel with all of the options of the last operator used (works for other operators as well). There you will find the Fill holes option. You will also be able to change from Angle Based to Conformal unwrapping method, the latter being more useful for…
I just ran into this feature video that is being worked on by a student for google summer of code and it blew me out of the water - thought I might share: [ame="http://www.youtube.com/watch?v=mTnx9-VVF44"]Blender Gsoc 2013 Sketch Mesh using Laplacian Surface Editing - YouTube[/ame] Coming soon to a Blender near you.
Could anyone suggest an easy way to only align OR position the 3d cursor(not both)? It's great that the cursor can be rotated now in 2.8 but setting the cursor positions and rotates it to the normal of the clicked surface. I'm trying to imitate the workflow I would use for Maya pivot alignment with the d key, which is the…
"I hardened that edge" Why would you put a hard edge (the harshest, most abrupt change of shading possible) in the middle of a perfectly smooth surface ? You're basically asking for a low res texture to compensate for an infinitely sharp shading discontinuity. There is zero reason to do that. "... and applied Smoothing…
I have an asset containing a series of shapekeys that are set up and named in a specific order, some with custom value ranges (beyond 0 and 100) and certain default values set. I use that asset to develop shapekeys as well as edit vertex normals, paint vertex colors and adjust UVs as needed. There's an identical copy in…
I've just recently completed my first production project in Blender. Hard-surface AAA weapon https://www.artstation.com/artwork/Z54ONX I tried when I was just starting out learning 2.80, but went back to my Max comfort zone. This time I stayed in Blender 100%(including unwrapping/bevel shader baking/final renders) and it…
rest assured, I know of your addons and if I was doing hard surface work the choice would be a no brainer. :) in my case it's for parts of an outfit made from soft materials. i'm not concerned about very clean bevels for this one and will export the model to zbrush to give it a more organic look in the end. i was just…
it's possible to bake floater detail without flattening. The detail should share same UV space ( having UV projected by data transfer) and have invisible side toward target surface. Then be baked as object space normal map after being joined with a target . Not even a cage is necessary. Projecting across UV seams doesn't…
@melviso It is possible, but you would not use textures in Blender, if you can avoid it. You would use noise/texture generators, that generate an output for a point on a surface in 3D space, based on it's location in said space. Have a look at this talk, which thought me a lot (and that I linked for the third time already…
The 3D cursor is actually very useful. If you're using left click select it's shift+RMB to drag the 3D cursor around freely. This is great because you can hold Ctrl and snap to the grid or directly into object surfaces and sub-objects, and it doesn't even have to be visible. I also use active element as a pivot all the…