I have been working for a while on a rewrite of a FBX exporter I use for my blender projects. The thing I absolutely can not live without is bundling selected objects into FBX files and previewing file names. I used to write similar addons for Max at my previous work. Here is a demo GIF bundling objects by shared name or…
A few days ago I asked for some bake example blend files, Alexander Latsuk aka so3Datel was kind enough to share a gun model with high and low poly objects with me. So I started with a script to declutter object names by matching high and low poly objects by their bounding box location and size. Only high poly objects are…
@Blaizer check the patch notes for 2.80 here and look for the "Subdivision Surfaces and Multires" heading: https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Modeling For one I would not really model with that high amount of subdivisions, but to each their own workflow. You could also check the precision (at least…
Hi, I'm looking at Blender for a Hair solution. Now that 2.8 is out ,it looks a bit easier to get into. So after scouring the internet I found a way of getting hair out of Blender. ( to put into Marmoset) In Blender 2.79 there is a button named Convert which converts it to a mesh. This button is missing in 2.8...Im just…
@peris nice. I'll test it now. I'm new to Blender terminology, what are 'non-modal' objects? Edit: just tested on collections. Works fine. No errors or crashes. Just wondered what method are you using to occlude projection from different low/high pairs? That's why I asked above about 'match by mesh name' or match by…
Yeah it's pretty easy when you want to do that. I wish it was easier to change bone names though, totally breaks the links to the actions and you have o relink each curve on each action. Anyone know what the status is with baking curvature maps, would really like to not have to export to xnormal to do it. Dirty Vertex or…
Version 0.8.0 is up Download Blender_TexTools_0.8.0.zip GIT: https://bitbucket.org/renderhjs/textools-blender Changes UI Rollouts New structure for tool locations. Bake tools now have their own section. Organise Declutters your selected object names by matching high and low poly objects by their bounding box location and…
Good stuff @bitinn , make it your own! You can also save your different UI setups and name them (at the top where there's a + and x button next to "Default") I usually make one for modelling, and a different one for UV editing. I can see you're using Rtheme - if you like blue themes, there's Flatty Dark too,…
Yeah that stuff is pretty neat - afaik it's been possible for a while, I think I remember playing with this sort of stuff in a custom 2.79 build already. As for passing edge crease data and/or bevel weight data rather than vertex color : I wouldn't be surprised if it was possible already since it's just a matter of…
Any tips to use the boolean modifier? I am trying to merge these two simple meshes together but get awful results topology-wise, namely faces within both shapes and connected together with outside faces at all the wrong places. Currently the cube has two NGons, but I also tried with a triangulated version, snapping its…