Hi guys, The megathread is very mega, so excuse me if this has already been answerred - cant seem to find it. How do you do big soft deformations, like what an FFD3x3 would accomplish in Max? I use this ALL the time, and simply cant figure out how to do nice, smooth deformations like this in Blender. The falloff…
Well dont think so - just the usual turn off the modifier for the time being. But it would be trivial to write a little operator which toggles all the modifers on the selected object or something like that.