Yeah meshlab is awesome, I wouldn't recommend my script for any big repair work :). I made the script because I wanted something quick and easy to work with inside Blender, similar to using zremesher passes in zbrush.
Unfortunately not. Not while moving (grabbing) but you can work around that by sliding if you press G twice (then you have to enable keep UVs in the pop up settings at least once before it will work (unless that's the default setting these days))
As far as I know that's the way it works in Blender too. Just because it displays the face centers doesn't mean that you have to select there, you can click in the corner and it'll just work. It works the same way for box selection. If you need to select through you can either use the Wireframe view mode or toggle the…
Oh snap, Preserve UVs is here !!! And it works pretty much flawlessly. This makes lowpoly art soooo much more fun and pleasurable to work on, as it basically allows to texture and model non-linearly, at the same time. This one was long overdue really ...
Loop tools has been moved to contrib while Crouch works on a 100% compatible version for BMesh. You can still get a working version for BMesh though, but its missing the bridge and loft features until Crouch adds them again (which he is working on right now) mesh_looptools.py Also, Jonathan Williamson sent me a cool bevel…
actually i wanted to show, that if you are working with circular objects, you should always work with median point, if they are geometrical circles working with the bounding box does not guarantee you that you are actually working with the exact center, it depends on the vertex count of the circle as well as the rotation…