I guess you could also try the Array Sketch Addon (now known as Surf) http://blenderartists.org/forum/showthread.php?330012-Array-Sketch You can create a mesh brush, with a start and end cap, and just draw with the Grease Pencil. You can later on edit the grease pencil's vertices which will update the path of the generated…
things that annoy me to death (and beyond) : - show/hide occluded geometry stops working midway project - bevel shoots out single vertices like 200km into nowhere (happens alot) - snap stops working randomly (sometimes i go back to an object and it works again) - the bridge tool sometimes produces invisible geo, which you…
I'm having an issue, and I think it might have been a bad hotkey press or something (it persists if I exit and reopen the file). In this particular layout, my objects will render in Edit mode but won't actually show me any vertices, edges, or faces to select or otherwise interact with. Selecting other layouts (UV Editing,…
(At least for this simple example:) If you split your object in the 3D view then the UV-scaling with pivot set to individual origins does give the wanted borders/margin.. but to select every wanted "face-island" and split it or split everything by Mesh -> Split -> Face by Selection and then merging the "face-islands" may…
Some time ago I asked if it was possible to move an object's vertices along its custom normal, as opposed to the fatten operation which uses derived normals. People didn't seem to know of any existing method, and one person actually went out of their way to create a rudimentary Python script that did it, which was very…
Good crash course on the armature system here for you animators. http://vimeo.com/20547255 @Vrav: do you mean triangulation? Use ctrl+t, and in your edge specials (ctrl+e) you can rotate the edge if it triangulates the wrong way. @Mongrelman: yeah, the knife tool has been a common complaint, but you can merge verts like…
For a while I've been looking for a little bit more versatile selection growth, and that indeed looks promising. Nice. Another thing... It would be nice to have kind of a "selection only" mode in the edit mode where you can't modify your mesh, but only select vertices, edges and faces. Like pressing "Q" in Maya or Max.…
For applying properties to multiple objects you can also right click some properties and pick "apply to selected." There's no "proper" target weld but you can use Alt+M to merge vertices or if you need to weld lots you can activate vertex snapping and use right click and drag tweaking to move vertices onto each other, then…
Does anyone feel that the snaps have been messed up in recent blender releases? I've been using Blender professionally every day since 2.93 and i think it smokes Autodesk software any day of the week but since i updated to 3.6.0 from 3.4.1, there is some major annoying behaviour and i've been pulling my hair out. Snaps…
Hi. I finished this add-on. It lets you offset the weights of the selected vertices by dragging the mouse up and own. Sometimes while weight painting you want a more specific way of setting weights than just the brush. You can get it on my Gumroad (1+): https://gum.co/adjust_vertex_weights Features: * It automatically…