@derphouse yes, I use it a lot but not for detailed sculpt for that Zbrush is THE BEST I'm not a big fan of matcap in blender, my suggestion is to use this script to have a better viewport↓↓ DOWNLOAD LINK
@So3Datel I use Max' smart extrude script, and without any doubt I can say that if anything, his script is by no means "better than standard features". You can do a lot more with the standard features. Max' script only works in the move tool, and doesnt support snapping or moving the extruded edge in 2 axis. I think if he…
Made a small script for gradient texturing. Intended for our env. artist and fresh out the oven, so it's quite specific and prone to errors, but thought I'd share the gist of the script here! It handles the unwrap and the export, so you really just need to focus on placing some neat gradients. It gets multiplied with…
The Dolly Zoom technique, I was missing that name in my vocabulary <3 <3 Thanks @RN ! That script of yours is great. Before I buy this, I assume it is working in the 2.83 LTS release?
Is there any Blender 2.8+ script that can cut seams across sharp (or even Bevel'd) edges to create UV islands? I found the opposite: to set hard edges based on the islands, but not the inverse...
Hey guys, I just thought I would spam this thread a bit, to tell everyone that I have just updated my Polysphere and Chainmail scripts so that they both work in 2.58. Enjoy! :)
@PolyHertz when you said you were going to start scripting again........this was unexpected :D Just having the live snap modifier key in Max would be fantastic. Can't wait to test this one.
regarding wire overlay on selected objects 3dsmax style again: i discovered that the bforartists project includes this functionality as well. works in my (apparently?) busted config. if you'd like to try it, grab the wire tools addon from…
I mean, I like the delete menu it's fine, but making a script to put on another key to immediately delete or dissolve the currently selected element in edit mode seems like it should be really easy too.
I can't find any options for it unfortunately :(. I haven't gotten into the scripting part of blender yet, still setting it up "out of the box" as much as possible. Can't wait to unleash that python power though :)