Hello all, Is there some clever way to see UV orientation (and possibly density as well) as a viewport mode/overlay ? I am aware that Textools has a bunch of checker generators (all sneakily hidden behind a *single* button ! Bad UX, BAD !) ; and I also use my own checker texture (here indicating UV direction with arrows…
@m00k Well that's...interesting. Using the "INVOKE_DEFAULT" made the script work. All I'm doing is that if I have a mesh selected in object mode, switch it to edit mode and call the tool. It's...frustrating thinking how I could know about this one, since in the same docs there are only three parameters displayed and yours…
Yeah, it's a time saving thingy, the bevels controlled by custom attributes. The devs are located in Russia and Ukraine, so any little contribution / donation really helps them right now
just tried latest version with blender 3.1 - for me its working just fine. I go to edit mode -> right click context menu -> create lattice (top most entry for me)
What sort of modelling tools does everyone want in Blender? It might be an idea to get some ideas logged down, so we can point devs. in the right direction :)
yep, default blender adds everything without modifier, but the maya preset doesnt do this couldnt find the right combination either, maybe the function just doesnt exist in this preset ?
You could post the basic info here and someone will copy it over? liquidape had to limit access rights as some people have been mucking things about a little...
The viewer node is not showing up in the shader editor when I press ctrl shift Left right click. Node wrangler is enabled in the preferences addon tab. Is anyone having this issue?
What's the best way to share the same configs, addons, UI, preferences.. between two PCs? If I'm right many of this is stored within the .blender file, how about the rest? Thanks!