@wilson66 None that I know of. For all intents and purposes modifier-generated geometry is seen as real geometry by the following modifiers in the stack, except without granular control like vertex groups because, well, this vertex data doesn't exist in the mesh data until you make it real. If it doesn't exist—no indices,…
Sorry it's been a long time since I've used Max but rereading your initial post I think you want to constrain a vertex to any of it's adjacent faces?For volume constraint in Blender you can try the Shrinkwrap modifier.Duplicate your mesh and name it,template for example,you can set it to wireframe in the mesh tab viewport…
@Belzzebozz the only visual feedback I know of is when you switch to edit mode all instances are displayed in edit, though not editable. You can as well create an instance by changing another objects mesh data in the data tab, but I would rather use this as a fix in case you lost the lnik for whatever reason, you can check…
Is there some way to define a procedurally generated weight map for the displace modifier? I can use a vertex group to define which vertices the displace modifier actually affects. It either affects a vertex in that group with 100%, or it doesn't effect it at all if the vertex isn't in the group. But what if I need to…
As a quick tip, you can only go up to six subdivisions using the arrow button on the Subsurf Modifier, but if you actually click to enter a number from your keyboard, you can enter higher numbers. That way you could have seven (or more) subdivisions on a single modifier.
Amazing stuff! @"Michael Knubben" I tried my luck with just Quick Favorites and added a continuous animation for the UV. Selecting one Modifier and copying it over to other meshes works. Would love to see a PME version.