Indeed it is Kat. Just saw your posts on there. I'll run through the export process again following your documentation closely to make sure I'm not just an idiot.
Yeah mate, I think the .OBJ importer is busted. I exported both .obj and .fbx from the Max scene and the normals were broken on the .obj, but good on the .fbx.
Blender 2.71 just released !! http://www.blender.org/features/2-71/ Lots of features for game artists as split normals, FBX 7.4 exporter, Cycles baking, new HSL color wheel for texture painting... Download it here : http://www.blender.org/download/ and if you find a bug, please report it here :…
You export with a FBX file ? You need only to create a material, in the import look your Material panel ; you can create a new material or search an existing asset.
I find it amazingly hard to ever export anything out of Blender without it breaking anything. My new workflow is just import it into my student version of max and do it that way
@wilson66 If you mean the new face sets feature then I don't know of a way to export that. Also I did not find any expansive documentation on it. It is fairly new after all.
Anyone here that has worked extensively with exporting cameras from Blender to other apps? I'm particularly interested in Keyshot and UE4. I was curious if it was possible to arrange a scene in Blender (meshes posed and a camera shot created) and be able to export it somewhere else to be able to render the exact same…
Made a small script for gradient texturing. Intended for our env. artist and fresh out the oven, so it's quite specific and prone to errors, but thought I'd share the gist of the script here! It handles the unwrap and the export, so you really just need to focus on placing some neat gradients. It gets multiplied with…
Here's the website where you can donate to the aforementioned project, that is aimed at bringing the export of sharp edges without splitting geometry to Blender. http://mont29.wordpress.com Also, there's a very detailed explanation.
As someone with slow computer I can hardly express how happy and excited I am about performance increase. :thumbup: Edit: Also countdown when exporting for non-SSD people. :)