Thanks for the 2 replies fellas :thumbup: Generally this is why I don't post stuff like this (or why you'd show your lead EVERY step) as it can be misinterpreted, commented on out of context, or the plan for the object is not completely 'seen'. However, I want to be transparent with this as much as I can as I think that's…
I think I said I wouldn't post again until I had a few more things done, but whatever it's been a while since I posted. The cat-tails are done and in and I am currently working on a couple rock models. One of them are done, the other will be completed this weekend and HOPEFULLY I can finally get started on tree's and…
Prophecies - I didn't model the actual environment first. Everything in this thread shows exactly what I've done up until now: Planned and sketched. Then began the art push with the environments landscape before attacking the HQ related art set. I started with the rocks first, as I wanted to nail the modulated texture…
Hey, I asked this question previously in this thread but I think it was ignored because it was right before you posted your update. And I know you said you wanted us to post our questions here instead of PMing you. So here I go again. For your environment, did you model the actual environment first? (Rocks, cliffs, bushes,…
Love the foliage adam, you are really breathing love into this environment (*takes note) :P I was wondering, is there any specific way you go about cutting detail into the plane (for your rocks) like any tools you use that can make the process faster, or do you just use the cut tool. And.. one other thing I was wondering,…
U can also use antiportals. It can be quite efficient considering that u have many hills and "rock walls" wich can contain antiportal inside them ;) Though i haven't checked if they kept them in UnrealEn 3... Should be still there i hope. Btw, looks great, but grass planes don't seem to be well integrated with ground…
that has nothing to do with desaturation, it's actually the total opposite since my comment implies his render is too monochromatic on the red side and that the rock faces should be more yellowish, thus adding color and contrast. As Adam said, we're talking a lot outside of the forums and I may have some info you don't,…
The goal is to share every process along the way. Especially with the stuff that'll be 'throw away' work. With that in mind, continue reading. I was pretty tired after work today and ended up plunking myself on the couch for a tv marathon. I only managed to try out one idea I had for the textures and their style so I did…
Nice to see you posting some art again! Everything is looking pretty sweet for a rough sculpt :) In the variance example, the pieces that are together in the middle right section caught my eye as looking a little upright and straight when placed together. Kinda like the whole rock is at a 90deg. angle, even though there…
You can place each model individually, manual style. You can also use terrain layers (DecoLayers), say, you have made 5-6 different small bush type flora, put these in a deco layer and set a varying intensity for them, to control the chances of which ones will be placed. So when you start painting them out it's randomized…