Hey folks, any of you had luck with exporting consistent Vector Displacement Maps from Zbrush, Blender(or others) to Unity or Unreal? Zbrush seems really inconsistent, even with their test scene; Blender is a bit troublesome, can't seem to get it working right. Zbrush: Manual VDM Reference Blender - Cycles - Tangent Vector…
I have been prototyping a simple space RTS game off and on recently: Unity Web Player Its inspired by Homeworld, but I want it to be much simpler. The focus is on unit buildup for defence VS unit attack orders and very simple resource management. The user only directly controls the Mothership and gives generic…
well its not me working on this (not yet) but I thought I'd share it here: A kinect plugin for Unity3d: http://forum.unity3d.com/threads/67982-Kinect-plugin unity test video: [ame]http://www.youtube.com/watch?v=RGUF999JUlM&feature=player_embedded[/ame] I think thats really cool, maybe I should start working on a 3d texture…
Emar, that's some pretty nice looking fire there :) I'm revisiting my Unity vertex painter, which I've let sit and rot for months now. Decided to take a crack at adding flow map painting functionality to it, and it turned out to be much less painful than I'd anticipated. Gonna sort some ideas out wrt mesh/asset data this…
I made a destructible object system in Unity. The objects must be broken up in the 3d app but once imported you just need to assign a script to the root and it sets everything up. It automatically batches the object chunks into a single mesh when the pieces are not moving to reduce draw calls, and i have tested it with…
started my first c# code with unity as a R&D project (board game) I am old school which is why I want to do the pathfinding myself and just based on a square grid (simple array). Messing with c# sure involves some pain, to many restrictions :( Voxel stuff is on a hold as my project leader thinks it has enough potential at…
Hey, I noticed a lot of you guys are working on Substance related tools. I just wondered how you are using Substance at your studio? Are you reading the actual sbsar files or outputting maps? Also, has anyone worked with a in house or custom engine that was able to read sbsar files? I know there are plugins for Unity and…
I know that's an option, but because I've never used it before it'll take me much longer to get to grips with it than one of you guys who could probably knock up a benchmark like that in 5/10 minutes. I've seen some VERY impressive Unity physics demos on youtube, but I don't how realistic that type of performance is on the…
I'm not really a C# user. The end user doesn't need to install anything though and it comes as dll. I know some people have been using it with C# in Unity. That's where my knowledge regarding C# and sqlite ends. Otherwise it's just your standard SQL database, except its disk based and can handle concurrent access. It…
Hello All, Here is what i am working on, it's game Molecats, indie-game puzzle with hand-draw textures, weird gameplay. working with unity3d (me-code + designer). here small video @ youtube https://www.youtube.com/watch?v=X20VsPnr-co and tech screens, what behind (large http://vidroid.com/_tmp/unity-mt.jpg) more screenshot…