thanks guys! I hope you find it useful :) Scooby, thanks for the feedback on the scrollbar - I totally didn't notice that it wasn't showing up on the high poly list :poly136: as for the rest, it might be especially confusing for you since it works differently from another xNormal tool we've been shown haha. Basically mine…
yeah you can do the same in max and even automate it using the volume select (or vol. select) modifier on a grid of vertex points in a mesh. Then apply cubes on all of the selected verts of that mesh - done! But what all of those examples fail to do is picking color values from the mesh texture - or it's uv space. Using…
Some great progress with UDK sync! In this video you can see how both viewports are synced. I've also been able to sync selections, but it's not shown in this video, it still needs some polishing. [ame="http://www.youtube.com/watch?v=eWDoP9FwkaA"]http://www.youtube.com/watch?v=eWDoP9FwkaA[/ame]
@StephenVyas Small suggestion; For the upper/lower leg joint you should be able to just select the upper joint and then assign the first child as the lower joint. That's pretty nice how the IK goal stays with it even when using FK, instead of being blended/snapped afterwords. How is that being setup?
I am making a new UI for modifiers in Max that is in overlay of your viewport. You can make a new button by selection a object with some modifiers on. By clicking on the shortkey for displaying the UI and clicking on the addbutton you can add a new button. This button will be the modifiers with there given properties that…
Yeah, Spline could prob work the same way. I was thinking about adding an offset slider. I'm going to work on it more today. Ill look into splines. The main issues I've had are/were just saying how to go about projecting verts. Right now I have it setup to only simulate on the start of the tool, then it only keeps working…
Hey passerby, gave your script a spin because it could save me a lot of meaningless work - however I get this error when I have a "BRONZE" group selected within one Toplevel group, and another group called "BRONZE" existant within another Toplevel group. CS5, by the way
scratched another itch.... reworked normalize spline to work on number of segments not (knot to knot length) also lets you only change just one curve in a shape (or all or selected)... there's some accumulation errors when segment count is high and it's quite a bit slower than the original but I can live with that.
Hey, thanks for the links. I ended up solving it differently and hope this is now somewhat appropriate to post. Today I did this script, after weeks of painful reworking a fractured platform by hand and not being able to properly reitterate on it: [ame="http://www.youtube.com/watch?v=DA91BDeY4BU"]Merging Script -…
That looks pretty rad. What else are you thinking of adding/tweaking to it? For my own thing, I had previously said I made a small "first" maxscript for just quickly exporting all selected objects (center pivot to object and place on 0,0,0, export then re place pivot and position) to a folder in the same folder as your…