@ Port-Seven quad chamfer? I started putting toghether a photoshop panel which does brush preset managment a tiny bit better than the default one. Main ideas were: - Groups, because the list is getting large quite quickly - Update a brush, like not having to add new brush preset and open dialog, drag preset into place,…
thanks guys still far from done, once i got a better method for getting the selections needed i am planning on have both a mode that works like the video, and one that works on edge selections and creates paths in photoshop. ya a highpoly like feature for this would be cool, but it seems like a very large task to do, and…
worked on a UVW to spline converter script that supports 2 modes: In one of the modes it only generates splines for the outline of the UV shells which I find convenient if I block out the vector in Flash using the paint bucket per shell. I am still playing with a few ideas on how to use this data in other tools besides…
I am experimenting on this universal but simplified photoshop group exporter . still quite wip I just try to avoid gigantic menu and options, and I want to produce as possible maximum 4 tga pic to do various masking I needed for unreal shader. the script is kinda hardcoded to save to specific area near the PSD file saved…
Um, this might be a little bit random, but just wondering if anyone here (or anyone they knew) would be interested in pairing up and developing a ALL NEW IMPROVED PHOTOSHOP BRUSH PALETTE As an artist i can't believe how ancient and lacking in features it is, and has been for years. Got lots of ideas for what artists want,…
to me it could be very useful...* for splitting up a photoshop UI design into its separate elements (buttons, labels, frames,...) so that the UI dev can take them easily into a sprite sheet and start coding. * Another case might be that its easier for an artist to draw sprites or assets into 1 big canvas instead of…
I'm throwing all my money at the screen but nothing is happening! Great post Kwraam, I don't get why Adobe can't post a brief todo like that. :D --- I followed your walkthrough except I skipped the Adobe Creative Suite SDK step. I downloaded Flex 3.4.0A and Flex 3.6A from here instead. Both versions seems to be compiling…
Just off the top of my head... it might be cool if the erosion could run at different strengths based on different RGB channels. That way you could define hard areas you don't want eroded like roads, and large rocks, or soft areas like beaches and rolling hills that get completely smoothed down. You could have RGB also…
Worked on some sprite/ texture packing tools recently to improve my workflow with unity3D. Basically what it comes down to this time are some improvements for creating a Font tile atlas to use for a custom font Bitmap rendering system in Unity 3D. The problem with other free available tools that create a font atlas is that…
Not trying to steal @kio's thunder here, but I'm sooo so close to being done with my brush manager for Photoshop. Been working on it for over a year, it's been one of the hardest tool projects I've ever taken on. Will hopefully be doing a beta test this month. Currently targeting CC 2015 and above unless there's…