I'm making a script in python Maya(still very work in progress) where you can distribute objects based on patterns that have aurea proportion formulas, like the typical spiral, or others like the distribution of seeds in a sunflower. I have to make an interface where you can tweak these parameters and get different…
because I like to be able to work with my tools out of the box on any max installation and not having to configure tedious settings over and over. Like this weekend I am joining a game jam session in Sydney where they provide max installations as well. At least in my life I encounter a lot of different or new max…
Lately been doing some programmer puzzles for fun, like those found here: https://www.reddit.com/r/cscareerquestions/comments/20ahfq/heres_a_pretty_big_list_of_programming_interview/ They normally only take a few minutes to do each, and seem like a good way to learn aspects of coding that aren't language specific.…
Hey, I saw a thread a while ago that explained how to get hard transfers edges between textures in a splat-like shader. I'm trying to add plaster over brick and I would like to control it in the shader with either vertex color or a mask (or both). I can't find the thread now. If anyone can point me in the right direction…