I made an add-on for blender that rotates selected geometry around the Active Edge (the edge that was selected last) and makes a corner based on the angle of rotation. https://blenderartists.org/t/angle-tool The way it works is based on a trigonometric formula. Here's a link to the very first inkling of the idea I had a…
@ Port-Seven quad chamfer? I started putting toghether a photoshop panel which does brush preset managment a tiny bit better than the default one. Main ideas were: - Groups, because the list is getting large quite quickly - Update a brush, like not having to add new brush preset and open dialog, drag preset into place,…
Hey Christian, Thanks for the suggestion! I've started implementing it. When you move between images would you prefer for the window to maintain your tweaks in terms of resizing, or would you like the window the fit to the new image. For example, if you had a horizontal image open, and then the next image is vertical. Is…
Yeah, except.. like I said BUTTONS EVERYWHERE §. That's something very annoying in max (I don't want to start yet another 3d app war please), for example, If I want turbos smooth on top of the stack and work on editable poly, I've to activate the end result button in the stack (or in the horrible ribon). I know that can be…
Updated the downloads on my site. I did in-fact forget to add doubleclick and drag/drop support on new imageSets. I thought I tested this... : \ Should work fine now :) http://www.matthewlichy.com/bitmapResourcer.html Oh, and also maybe instead of running x64 for those crashing, try x32, or just use that one. There…
@@srivignesh Amazing script dude, bought it yesterday, tested on Maya 2018, no crashes. It's got all the little things that I need and more :) Cut and Stitch, Average Planar and Corner buttons is a godsend. I have a few suggestions though. The window when you load the script it's too big for my taste, takes away too much…
Cheers fellas. I'm definitely going to be releasing it, once I've sorted out a couple things with regards to handling the instanced mesh data. ZeroCartin: Not currently using this for anything specific. It was just that vertex painting seemed a tool glaringly missing from Unity, so I decided to make one. Then while I was…
I have updated my xNormal script : http://www.polycount.com/forum/showthread.php?t=104791 I still have to add the support of cages and presets. About the preset, I was thinking about creating an empty transform (aka group) in the scene with a lot of custom parameters. So if you want to share your settings you simply send…
Yeah, I read it can be used on phones. I will have to look into it more. It's very interesting. Not sure how worth it would be for me to do it or not. I'm not abandoning the idea though. I'll read into it more and go from there :). Thanks Edit: I found this,…
Hi all! For a long time, I have been following this thread (Sneaky, Sneaky, Sneaky :P), and inspired me to make my own panel/shelf. This because the lack of space in my Maya shelf and the continuous looking for the right checkboxxes at the right time was getting on my nerves. So, I decided to make to make a panel/shelf to…