A lot of really awesome work here guys. I like the Dr Who in leadworks. Wish those lights could get some more color though. A first one from me, low poly scenery diffuse and spec only, maybe i'll post those and the lod sheet chunk, beat it up and give it a new butt :thumbup:
I'm thinking it's because its filtering the diffuse maps. Get a small border around your UV islands, like such: Neox: That's hot! You're going to pose her eventually, right? felipefrango: That's made of Awesome with a dash of powdered Win. Eneyeseekay (hah, figured out what it means just now): This would be so cool in the…
Very nice, MoP! Here is a lowpoly study of Gruetzners Falstaff. http://de.wikipedia.org/w/index.php?title=Datei:Eduard_von_Gr%C3%BCtzner_Falstaff.jpg&filetimestamp=20060315164902 Not animateable, just an empty hull right now. Perhaps I'll do a complete character or highpoly version if I find the time. 1225 tris and a…
Looking for a few crits on this style, I'm kind of a sketchy drawer, I'm not good at rendering things out, so i thought i might try a sketchy looking diffuse. I kind of like how this is turning out, but if it ends up looking dumb to other people I'll probably paste in some wow textures and paint over them.
Jack and Orb - Inspirational piece there guys, definitely makes me want to give landscape painting a go. Awesome. Ebolo - That shit is super clean, great job. Made a generic scifi floor. Spec / diffuse are still early and WIP. Tried to not overdo 'fake' details I see alot in scifi stuff. and make the floor seem somewhat…
davion3d: "what does "ik things at 12s" mean? Is that animator speech?" no he is talking about second nr 12 thx nrek, I love this face and I had to bring him back someway.. and hopefully there will be a lot more of them running around :) this is the current state in unity polys are 1248 and 2 textures 256 (diffuse +…
Yeah, the web will be diffused some when I get back to it. There will be a halftone effect added to the center of the web(the dense part) to break it up. As far as the letter, you're not getting a real view of it, since you're seeing a screen cap at 25%. At print scale the items aren't so crammed up like that, so a bit…
well now that I'm finished with my tf2 theme I can take my time to make some other stuff. Ever since we released ghostbusters I've been wanting to get some gb love into tf2. Although, Spetch beat me to it with the ze goggles. ghost trap.. eh.. "heal trap"? just a base diffuse layed down with some AO.
Today I tried to make something thats a tad more realistic than my previous work. Critz and comments would be really appreciated as its my first real try at a realistic piece and my first real attempt at using photos for the texturing. Diffuse and normals are 1024x512, the specular is 512x256. The model is presented to you…
kickass xvamp So, mops little goblin project reminded me that I haven't done any handpainted diffuse only stuff in years and years, so I dragged up and old soldier model and optimized it and re-did the UVs and started having some fun. Still a ways to go obviously, but I'd be happy to hear any crits. 2k triangles and a 512