god3ila: Yeah i was actually the one that made alchemy's use popular here on polycount at the start of the last dom war, buit i dont really like it that much any more as it tends to produce results similar for most people, its good for making base silhouetes and random shapes but thats about it. Where as the thing i linked…
gibson: im curious to see what you thought i look like haha Bishop: my plugs are at 3/4 of an inch, so that may be just a tad bigger than they really are, but yes they are pretty close to that size :P ill probably show some reference pictures once i get a bit further oh and i forgot to put this in my last post, but here…
Are his thighs supposed to come through the cloth? =o Other than that which I'm assuming was just a product of the sculpting of the folds in the cloth, hit shin bones look really strange. I really, really love the concept and Nightcrawler was always one of my favorite X-Men so I really look forward to this. Fix those 2…
inkfish! i really like him, somewhat reminds me of the psilons from master of orion 2 ok going to bed now, started with the pants, will have to finish the highpoly soon to have enough time for baking and texturing but i'm falling asleep tomorrow i'll add the pockets and give some of the wrinkles more depth, most stuff ist…
Hi Guys, thought i'd just share the fruits of my labor for the past 3 days. Been working on a technical shader for the UDK that procedurally blends in a texture onto a rock mesh based off of that rock's height map in combination with the worldpsace up vector. In addition, there is a parameter that enables you to use a…
zwebbie I'm loving that style and that small pointy foot dog! Just awesome! I Do hope you do a flying monkey! Gir: that hair is insane! =O might be cool to add a bit of length variation to the hair ont he side as you only have 2 sizes, very small and super long :) First post in the waywo thread. Lets start with a rainbow…
cheers d1ver - yeah still needs a bit more work overall, as does the sculpt, but I am just working through a few techniques really. snader, the symmetry is not really a problem for me. i have always been criticized for that, but at the end of the day its just practice. if the client wants me to go the extra mile for…
So yeah, first post of the year. Something I am working on: A L4D2 campaign with Fearlezz, a great TF2 mapper. We're doing each 2 maps (that is planned, maybe a 5th if we go fast but I doubt it). Tons of custom models and textures (and hopefully I can compile a snowshader). But meh I'll make a thread once I have more to…
A lot of cool stuff on this page! Nice job guys. :) Ok so i got the UV's and bakes done, started on the low poly of this guy Very very early, still got a loooooooooooot to do and i havent even started a specular map Could probably use a couple more polygons in some places too. edit: hah, this looks way off the high poly i…
commander keen that wip is lookin pretty good man. keep at it. awesome saturation. that hand painting tut is beast! thanks raven! nice vid! excellent render. especially for 2 hours! i might be bein a little knit picky, but the strokes in her hair on our left by her eye are a bit distracting. maybe just a quick 5 second re…