Greetings all. I'm a CS Entertainment Arts Engineering major in Utah. I currently in a hard surface modeling class. I'm excited to get feedback on my progress. Thank you in advance.
Hello, I am an amateur graphics programmer working with OpenGL 4.3. I am currently building a voxel cone tracing engine. I'm hoping to get advice from anyone here.
Hi all, joined the forum for a tread we started with a team. This for our unreal engine project for school. Be sure to check it out and leave feedback :) http://www.polycount.com/forum/showthread.php?t=148044
Hello. I am a computer engineer student and a hobby concept artist, I also love reading about game design, game design is damn fun! Looking forward to posting in the UT challenge.
Hello :) Trying to activate my account. I'm a designer from South Africa - Looking to get into 3D modelling and game design using 3DS Max and Unreal Engine 4. Looking forward to everything!
Hello, I heard of this forum from a gentleman at the Unreal Engine 4 meet up here in Seattle. I am a 3D artist currently building a portfolio in order to get into the video game industry
Hi there, artist from Nairobi, Kenya. I mostly do Architectural Visualization and Photography/Cinematography. Really interested in how I can incorporate game engines to the type of work I do. Thanks !
Hi guys. Name's Thyago, software developer (programming and engineering) and I've been studying all I can about games in the last 2 years. In the process, I kinda felt drawn to 3D modelling and practice it frequently nowadays =] I started a personal quest to create a small medieval-like fantasy town, export into a game…
Hey polycount! My name is Preston Woolsey, I am a 3D artist who loves not only to play games but create art for games. I am coming here from Crydev.net, but I am moving here because they are not too friendly to people who use other engines, I just recently moved from CRYENGINE to UNREAL ENGINE 4. I have been making 3D art…
Hi everybody, my name is Armin, I'm a game programmer and 3d modeler from Germany. Currently I'm working on prototype demo of a futuristic arcade racing game, here's an in-engine screenshot if you like: