Hey thar. Im having an issue where the Toolbag in my C:\Program Files\ is set to read only. Every time I try and turn this off (so I can save tga`s directly into it from photo shop) it sets its self right back to read only again. Im thinking this has to do with something in vista, and probably has nothing to do with…
Hi I really like marmoset but I am having a few problems. First I get wierd artifacts from the skin shader. The other problem is I dont know how to get a transparent texture in marmoset. I tried a tga with an alpha channel but it crashes toolbag everytime. Im not sure if its my graphics card or if I am saving the tga with…
It might be that you need to invert the green channel of your normal map (if rendered with default Max settings) in Photoshop. Strange that Maya's default normal map bake didn't work for you, it should be exactly what Marmoset needs.
This is getting annoying. Marmoset keeps displating artifacts on my textures. Im saving the diffuse at 4096x4096 at 32 bits/pixel Sometimes instead of doing that ^^ the texture will have green blobs all over it, and sometimes the texture loads fine ???
hmm, i want to try out animation in marmoset. but im a max user, so i downloaded the maya 2009 trial. But alas you need 2008 for the plugin.... Im having a bit of trouble finding a 2008 trial version.
Hey i purchased marmoset a while ago and i only have 1.01 version, it says there is a free upgrade but for some reason i cant find the link to the free upgrade, can any1 help me plz? thaks alot :)
this thread is MASSIVE, marmoset wiki anyone? :P ok pretty sure this was addressed somewhere, but I cant seem to find it Wanted to test marmoset out a little, so i grabbed my level 1 from zbrush and baked some quick normals of my DW entry and I'm getting some weird normal errors. (not the errors all over, those are just…
Hey everyone :). If you remember a bit back I had problems with marmoset, and was told to update my video card (ATI Radeon 6500). Well, I updated my video card but I'm still having problems.. sorta. If I export an .obj out of max, and try to load it in marmoset, it gives me odd lighting problems etc. etc. which I won't go…
First time I hear my mesh has issues... It works fine with shaders in Max and it works perfectly in Unreal engine 3. Either the Max 2009 .obj exporter does some bad stuff, or Marmoset loads them wrong ?
so i FINALLY got a chance to get this up and running at home. here's a max(left) and marmoset(right) image with an old model. this thing is really cool. i've read throught the pages and can't remember what the deal was w/reflectivity.