Thanks for the reply Ben. I guess I've found out where the main problem was: I exported the obj file from max with a directX shader. After I exported the object with a standard grey shader it worked fine. After that I added the normal, diffuse and spec maps in the toolbag. Was a Noobish mistake I think. :-) I also fixed 2…
Ok i've been testing this all weekend and am having normalmap issues. No matter what swizzle settings i've tried I get either seams or wrong looking normals. I noticed that all the examples are using Object Space. Why is this? Should we only use Object Space? Weirdly many of the tangent based maps I tested looked better…
I got the alpha working correctly. It turned out I was doing something wrong in the export. Earthquake: I can see clearly now the problem you described about placing one alpha behind another. I also found that the mesh you want to have dislpaly as alpha does not have to be the last edited, only the order the objects are…
Hello guys, I'm having another problem here with toolbag: I made a normal map in 3ds max using the projection mod and after doing it the object looked well in 3ds max using a directx shader with the normal map but in marmoset the normal map get loaded but nothing happens. Also if I use the bump map as a normal bump for…
Thanks for releasing such a cool tool to the public. I had some problems getting Marmoset to run at first as well. Then I uninstalled and reinstalled the newest version of OpenAL now Marmoset opens up just fine for me. I was also having problems clicking the buttons on the main menu, it seemed like the actual place to…
no i am using actually maya 2008 32bit version.... i bet i just forgot to check something somewhere... at least its working in the engine and that's important for now, cause Monday is presentation time and my time is running out for debugging and i have to get the textures and the spec to a good standard. thanks again for…
That's really strange. So these squares show up on all of your models no matter what textures are applied? I ask because if this wasn't Marmoset I'd say you've got a wrong normal or spec map applied. The first thing that stands out to me is that you don't have "use culling" checked on. Though I would be surprised if that…
@reiro: Are you running Vista by any chance? with UAC on? If so try running Marmoset in administrator mode. Right click the Marmoset Toobag icon and click "Run as Administrator". That should allow Marmoset to create a toolUser.cfg file in the proper directory. I actually ended up not installing Mamoset to my OS/Apps drive…
So I got a new PC, built to handle everything I throw at it (except heavy blunt objects) and as soon as I installed Marmoset...I started having issues. I think it had something to do with the PhysX driver because it seemed like a graphics issue more then anything. I thought it was a virus of some sort at first, but ruled…
I agree they are overexposed, but it can be brindle. Usualy I need make my color texture darker (especially highlights tones), because I have over-exposed bright fragments in light area. But this not eliminate "problem", with too small area of model surface in light and too big in shadow. This disproportion makes me .. ymm…