Your right Dekard, it was more for me for learning how to get a decent normal map out of a hard edge model, having some major headaches with smoothing groups and stuff :( Should have mirrored two sides of the model in the texture which would have cut the map size in half just about. Thanks for the crit.
ohhhh, that makes a lot more sense now. i was staring at that for like 30 seconds wondering why there were these ridiculous segments, assuming it was going to be animated as if it were all hard like...plastic. makes sense now. update: http://img10.imageshack.us/img10/9395/mermand.jpg…
Still a lot of work that needs to be done on this guy, but he's getting there. I should really get to work on the stuff that'll be hanging from his belt; the gun alone is going to take forever since I'm still not all that great at hard surface modeling. Oh, and it's Lobster Johnson for the Comicon Challenge, in case you…
Yea Rob make your own thread! Your site doesn't have anything like this stuff you show us, makes it hard to show you to other friends! Sniper I'll hold him down, you start the thread on his PC. GO! (or at least put them in a doodle section of your site)
Alright, here's a bit of an update, hopefully this works a bit better. I like the symmetry of the top radials, but now i'm not really digging the sharpness meeter, maybe i'l try another radial for that one next dejawolf: Already got the sharpening steel in there as a selectable item, just hard to see. After i've finalized…
@Vrav Does it sing? @marks The curving of it gives it that TV look. Signs are flat so that they don't reflect as much as they would. Also, the sign part itself is going all the way to to very bottom of the thing. If it were in a mall, on the floor, it would be hard to look all the way down their. Give it at least another 2…
Awesome PolyHertz! :D @ Japhir Looks great but I think you should better make only a few stylized contrasty wrinkles or make no wrinkles at all because now they are going more in a realistic direction but then again I am not sure what you aiming for. @ leilei Looks good to me, only the blocky hard edge smoothing at the…
It looks like he used hard, round brushes with an opacity of 40 or so and bracket tabbed size depending on the area he was doing(bracket tabbing, which is Photoshop, so if he used Painter or another program then I'm not sure what it's equivalent is...but the [ and ] change brush size). Correct me if I'm wrong Razor, but…
it's not always that easy, sometimes you do it just like int the reference but everything totally changes with different eyebrow shapes, or wider eyelashes or even roughed out long hair, females are pretty darn nasty things to do, onw wrinkle she gets too old one hard edge it gets to manly, but in a lot of cases giving her…
lol, polycunt. :P I'm working on a scene based off some concept art from Uncharted. On the left is a high rez render of some machinery in the scene, it's nothing too fancy. I've been trying to get a bit more technical with my hard surface modelling and I feel like I'm getting alot further with these sorts of shapes. On the…