bakes yay now for the fun parts. clocks in at around 16k tris, his face is a good bit dense, but im gonna make him some blends for his renders so eh. -Woog
acapulco> Thks! That's just for fun. I went to an expo last day in "Orsay" Museum. There were a corner about old records sleeves design. May be I got influenced by the things I saw there.
achmed: that's pure lowpoly sex. <3 warriah: haha, love the bling! haven't touched the texture nor the unwrap, but tweaked the mesh here and there. Also turned him into Sam Fisher on roids, just for fun.
I threw together the basic layout for a small King of the Hill map for TF2. Some of the people who play on the CGTalk server were getting kind of antsy for some new maps, so I'm obliging. This whole thing's super early, which is why it still has the dev textures, but the CGTalk guys don't usually care as long as it's fun…
[ame]http://www.youtube.com/watch?v=ZN124HY7QM8[/ame] kinda wanna make another one.. one with body animation I guess.. well, facial was fun for a change :) edit: youtube.com/watch?v=grFJEmMkfsE
Thanks for that :) I agree with all that you mentioned. For the most part, the 'damaged' bench was just for fun, just to see how it might look. I've been debating making some textures to use for a damaged scenario.
Catalog is done, now on to something fun. This was a long time coming, been picking at it on and off for 8 months. Stole the concept from 38 Studios, did a paint-over to try and work out some good colors:
@neox, thatdon: wicked stuff you two! I'm doing something non 3d atm. a new icon set I named iSO for obvious reasons :) a lot of work but really fun. 100% illustrator :poly142:
nice heads Nick. your stuff looks proper illustrative been messing again with crazy Butchers max version of the BRDF shader need to really redo most of this model, but its fun revamping older work
Awesome man! it's rendered through the GUI? you're kidding. that doesn't sound like fun to build. care to share a few comments about the development? here's a model I'm workin on for a lil unity game i'm fuckin with.