Started out as a Zbrush study: But was prodded by a friend to actually 'FINISH' it. So this is my first foray into Hires portrait art. First foray with the Mental Ray renderer, and SSS shaders. :)
Small WIP update on the chaos shield from Warhammer Online that I'm using to learn high poly and Zbrush. WIP thread - http://boards.polycount.net/showthread.php?p=931878#post931878
I really can't remember off the top of my head... but it was called "hardstyle" or something like that. I got it this past Winter, shortly after I got ZBrush itself.
bit of practice alot of mistakes still (holes when subdiv in zbrush) and I got a bit lazy on the surface details but hopefully will just paint some corrections in the bake no worries
Aint used ZBrush in a while, kinda kicking myself. Doodling to get back into practice, working on a few dif face personalities for a mod, seeing what works... Here's the first
just a simple StylizedFightingPandaFromSpace to help me get used to my new maya. sculpted with zspheres in zbrush then baked in maya. 770 tris, 1024 maps. Im getting there, slowly:)
great lantern alexl i like it :) here something new from me. started to train more with Zbrush to use it later for some enviro stuff. some kind of wall :D
Great job Josh singh! He really looks alive and a little crazy ha. You should do a zscript or some kind of tutorial or walkthrough on your next zbrush model.
Thanks for the feedback PixelMasher, I actually did begin out with a piece of high poly geo which I took into Zbrush to detail, I made the zbrush model way too noisy, probably because I tried making my own alphas to detail with but they ended up making all this noise. So funnily enough most of the noise came from my bake…
@driller that is great! @warriah can't wait to see where that goes did some zbrushing tonight... warmup speedy skull dude and my first female study.... def doing more of those. Someone else did a similar multi-mouth skull dude zbrush sculpt here recently, I cant find it and dont remember who did it, but it was awesome and…