A. The solution is more geo B. You're being pretty OCD here, as I can not see any issues with this mesh in your screenshot, and certainly after you've done bakes/textures/etc there is no way it would show up. C. For a more defined bevel, simply model a more defined bevel, and then add in some extra supporting loops to hold…
I hope this is the right place to post this. I'm trying to create a second map within U.V texture editor as my model has a lot of pieces, I've tried to make a second place for another map through the image range option. Does anyone know what I'm doing wrong or have any advice for what I'm trying to do?
Hi bardler, thank you for your reply, It is a HP college assignment and they want us to model it as detailed as we can, so modelled pretty much everythin on this object (it's a vintage folding camera), including screw thread and other small bits, this one of of them, it's what allows you to wind up the film roll inside.…
I have this simple pattern that i want to duplicate across to form a wall or floor or whatever. Can i just combine them instead of merging verts, because it doesnt seem to welcome that unless i go to each 2 verts. Also i see that it would be too many polys, should i texture such things as mentioned above by zacD? To me im…
Dumb question, Im making this nerf reflex gun for shits n giggles, and it's actually coming out pretty well. My goal with this project is to learn scifi type modeling/texturing. Gonna make this look realistic as possible. The following piece I am having difficulties with, not sure if this should float or be cut into the…
@IronLover64 I think it depends on things like how close the camera will be to it and how you're planning to texture it. Since the panel is a small part of the whole device, you could simply model the low poly using bevels and skip the high poly. Alternatively, you could bake a normal map using the high poly you have onto…
Hi guys! Hopefully this is the right thread for this. I sculpted this head and body separately, and I'm trying to figure out the best way to combine them. They are both already UV'd and textured, so I'd like to avoid something super destructive like dynamesh, but I'm not sure what the next best way to do it is. Here are a…
Hello friends, Yesterday I tried 3d modeling for the first time, my reason for beginning to modeling is that I want to participate a contest called supercell maker, To this contest I have to do a skin for a video game character called Nita, but I don't have any experience, but I learned a litlle (I used blender) and I have…
@armagon There's a few ways to do this but here's one: * Block out the basic roof geometry. * Chamfer the large corners with an appropriate number of segments. * Add two lööps to the middle of the fascia. * Inset the poly strip in the middle. * Chamfer the top and bottom edges to create trim strips. * Inset / solidify the…
@igi - I've run mesh cleanup and upped the subdivisions several different ways and still get minor creasing. I know an error that small won't show on a bake - especially with the density of sharing a texture with an entire gas pump. I'm just checking if there was a better way I could have constructed the geo so in the…