yeah man I understand that you can....and I do this quite often with this type of stuff, is to model the lo version of that area, hit the turbo smooth and then collapse it and work with that mesh, that why you have you base smooth consistent mesh with enough geo to usually cut all those panels
@wirrexx i think you misunderstood me. I am not trying to make the sharp teeth on the COD reference, I am trying to make the smooth teeth of the second reference
noob question alert!!! I have got this simple cylindrical object with chamfer efdes: I want to set smothing groups like that (selected poligons as a one smoothig group): after that I get this smooth problem: Is there any way to avoid this effect? Mayby ther is no way to set smooth groups like that?
Hi guys, how would you model the highlighted part of this grenade, for a hi-poly hard surface model with smooth-mesh-preview/ turbo-smooth/sub-d? (concept by Atomhawk) I mean, in order to get those nice insets (not in line with the cylinder "native" loops!), would you start with a poly cylinder with enough geom +…