Hi all, Ok so I may get a lot of flak for this but one must seek help from the polycount council and @perna . Right I am using spline > outline > extrude > chamfer workflow and came across an issue of maintaining width on an angled surface due to outline parameter in edit spline. I know I can do old school poly modelling…
Sorry for bringing up such basic question, but this question has bothered me quite some times. I wonder if it's necessary to add extra support edges to simple but long pieces like the images below? Both seem fine in shaded mode, except the one with extra support edges looks more clean and tight on the edge, and less…
@respawn, if that dodecahedron isn't perfectly spherical, you can subdivide a sphere, then scale the dodecahedron up inside the sphere (which is on the background layer) with constrain to background turned on. Senecas script package also has a spherize script I believe, can't check at the moment due to pc trouble (ssd…
Hey guys, First post on Polycount! Just wondering if someone could help me out? I've been trying to replicate the attached reference photo as cleanly as possible but I just can't seem to find a good solution. The issue is getting the supporting edge loops around the wedge so it cuts in nicely but without effecting the…
New to modeling. Currently im focusing on bringing my polycount down as low as possible but I dont understand on when its okay to use triangles and when I should only be using quads. As an example, I am modeling a cactus and will be using a normal map for all of the detail (which I will be sculpting in ZBrush). Right now I…
My apologies for the late reply. First chance I've had to check Polycount. When it's finished, a computer console that'll have control over a power core. They are air vents. I'm looking to have softer corners than what is there already. What I tried was using Edge Loop near each side. Leaving it alone for the weekend and…
himadri_sm: Someone on polycount will likely have a better way, but here is what I would do: The brown piece itself would obviously be a floater. I would make a cylinder (with a lot of sides), scale the one face down like in the picture.(this would be the major round part) Then make a smaller cylinder and attach it (this…
Hi, Sorry for bringing up such basic question, but this question has bothered me quite some times. I wonder if it's necessary to add extra support edges to simple but long pieces like the images below? Both seem fine in shaded mode, except the one with extra support edges looks more clean and tight on the edge, and less…
Hey now, I want quick answers too. That's why I made that collection, and told people about it. I don't want to navigate a massive thread to find only a single solution. When people answer repeat questions with "this has been answered, go back 50 pages" it reveals to me that the knowledgeable don't want to navigate this…
Grimm there is a problem with your approach, the surface is not perfectly round because of your topology. Put a high specular shader on that geometry and you will see the reflection breaks around the hole. In theory it shouldn't break at all then you know your cyclinder is perfect. A better approach is as follows: - Create…