@perna: nice solution.. a bit simpler and easier to edit later on. How dare you one up me! :P @Bad Spleen: As far as I know Turbosmooth and the NURMS smoothing in Edit Poly are the same but different routes to take when smoothing your model. They both use the NURMS method to smooth the object. The main difference is that…
I want to model this magazine for the MP7A1 and I wonder what the easiest way to curve a mesh is. I used the curve modifier but for some reason the length gets shorthened. Any tips?
Pathdeform if you are using Max. Select an edgeloop on the base convert to shape, and use the resulting circualr line as a path for the pathdeform modifier. You could also use the Bend modifier with the angle set to 360 since the base is perfectly circular. (Or the Array tool with only one chain multiplied ina circualr…
Did you try collapsing using the "Collapse To" instead of "Collapse All" option on the Surf Deform modifier? Works for me on all WSM modifiers. Only disadvantage is that it collapses the whole stack, so you have to keep a backup if you want to change things later on. Nice method btw. definitely useful :) Thanks for sharing!