yep Merging in the lowpoly I hope you mean, which I do as much as possible, if you mean in the highpoly, theres basically no reason to ever do that. Just.... No. If this is the case, you likely do not understand how to bake in Maya or Max, as all 3 have basically the same baking functionality and Max and Maya by default do…
Well first off, I do mostly hard-surface work, and I do virtually all of my high poly sub-D, lowpoly, and UV work in Modo. Modo excells as a straight-up modeling app. There are a few very specific task that are done better in Max, like instancing many objects on a spline, but this accounts for such a small % of actual work…
Doesn't Maya uses Catmull-Clark too? When you press 3, you can preview it, what you're using is a normal subdivision of the mesh (in the sense that your multiplying the number of edges only, keeping the structure shape), and that results is not really what you want. If understood right, he's using a function of 3ds Max…
Great thread, Sorry if this has been asked before, I could not find an answer for this. When working with SubD models in Maya, is there any "select edge loop" functionality when in SubD mode? It is very tedious to manually selected long chains of edges when editing full/partial/no creases. When working with SubD models in…
I don't use Modo, but I have encountered similar problems in Maya. In Maya, I unlock the normals for the mesh, and use the "set to face" tool. This has solved the problem for me in the past. I'm not sure if their are similar tools in Modo. I have also found you can get this type of shading if the topology isn't quite…
Are you using Maya? You have to Ctrl+Del to delete edges plus vertices involved. And also, delete that middle edge of the arrow, so it becomes a square.