Everything should be frozen, and it's clear model, no hard edges, no everything I should have mentioned that they only look that wierd when i apply turbosmooth on
For such shapes and for further tips I would recommend you Grant Warwick's hard surface essentials (http://vimeo.com/10941211) if you haven't seen it yet. :)
@FrankPolygon Holy crap you're awesome! Really appreciate you taking the time to do these writeups. Been getting more into hard surface modelling and the previous writeups you've done in the thread have been really helpful!
Not sure if it's ok to just ask questions in this thread, but I'll give it a go. I'm trying to get into hard-surface modelling(mainly weapons) and I'm really struggling with it. Anything from getting the grip correct, scaling or details is just really hard to get right. Is there any tips for how to approach these types of…
I made a hard edged pipe shape by going vert by vert and matching the y and z axis. However i assumed it would be a simple case of 'grab the cap and rotate 45 degrees and merge. It wasn't. The rotation collapsed the shape Does anyone have any maya techniques to quickly achieve hard edged pipes? Felt like I took the long…