perna said it all, I'll just add these for further reading. http://wiki.polycount.com/wiki/SubdivisionSurfaceModeling http://wiki.polycount.com/wiki/Topology
Ah, works same way in maya after testing. I dont know why I had an idea to add a middle edge and bevel that instead. Made it more complicated than necessary. Thanks!
Hey, I have been trying to learn sub-d for a few weeks now, and I understand the basics. I just have a few quick questions that someone who is familiar with 3ds max can help me with. 1. I am wondering on how to make my workflow work the best, do I start off with blocked out shapes, then go in and add edge loops, or do I…
Hi guys ! It is my 2nd post. This forum is very usefull, thanks for all information! :) I have one question that is care me all time - it is how to model all small details on object. As example I post here reference of projector. By the red color small details are marked. 1. First, when I try to model it in 3dsMAX I did…
Support loops come last. What I will do is model out a shape, then add support loops, then add a turbosmooth and adjust any loops as needed. If I am making an unfamiliar surface (weirdly intersecting curves, etc) I will drop a turbosmooth on top and work underneath it with the 'show end result' button checked, this is…
I did a similar one a while back, maybe it helps. And I personally for grips like that, like to start off with a plane in sideview, extrude it. Then add a very big chamfer on both sides, then you look at some reference how curved the side is, add a loop there and bring that out as needed. And then just tweak the shape from…
Just quickly did it to get you started/get the idea across, so it's not perfect/to the ref, but with some tweaking and checking your ref it shouldn't be to hard. Basicly add edge loops (in green)(you can start with 2, if it's pinching a bit, add more). And everytime you add a loop push them out a bit to get your rounding…
method1 -model everything flat and use an array modifier -create a circle and convert to curve, or create a nurbs circle (whatever) -add a curve modifier, select your circle, voila this method is not 100% accurate, since you need to adjust the circle size to close the gap.. method 2 (cleaner solution) -model everything…