Hi guys, I'm currently working on a project in which this shape or something similar to it has come up a number of times and so I'm looking for some advice on how to refine my method for creating it. Essentially the shape is a smooth transition from a cuboid to the side of a cylinder that has two distinct, curved profiles.…
Hey guys I need some help...I'm trying to model the phone cord of a payphone in 3ds max....like this one.. My plan was to create the cord with a spline then create a cylinder and Extrude Along Spline...then grab all the edge loops and extrude them in a little to create those ridges... well...the problem is that on the…
There's a better way of doing this if you can use max; Create a plane with same amount of divisions as the strings, apply a tesselate modifier to get diagonals. Covert to poly and select the diagonal edges, create linear shape from selection and mirror it horizontally. *You will still have the ability to adjust the…
Okay, so I'm trying to cut a shape into a cylinder. First attempt was just cutting straight into it, didn't think it was going to look right to be honest. Second attempt was creating it on a plane and then trying to ways to create a cylinder. First was just using a bend modifier, didn't work. Second was angling each…
@Sasuki - Here's what I would do using Maya: Create a curve, create a 8 sided cylinder cap, snap it to the end of the curve, select cap/curve, select extrude option box & check on use selected curve, set your divisions high enough, then all you have to do is select the rows of polygons and extrude on the local normal.