Hi ;-) First off I want to thank all the contributors in this thread, it is really helpful and I often just read all the stuff in here and learned a lot already. I am a 3d max user and just recently started doing 3D again (after a long brake, 20+ years, the era of Half Life modding and I remember polycount from back than…
Not 10 million... just 5 segments to get it match 'perfectly' to a circle spline, a 'perfect' circle. Obviously I don't need a 'perfect' circle, hope you guys see what I was trying to understand with that exercise. And when I was using a quad, I tried to explain that if you don't add more geo you get sphere-like results. 4…
Why don't you Give the mesh a material then set the Wireframe colour from the little colour box next to the mesh name (top right of step 3) and press f4? Then you dont need to constantly add or remove meshes, the colour and material of the mesh is controlled with the material and the wireframe colour is controlled from…
I use a variation of the dynamesh workflow sometimes, and the one size bevel limitation isn't really accurate. You can do one of 4 things. Do large soft bevels in your 3d package before dynamesh. Do booleans and dynamesh in a few phases with the softest bevels first, and repeating. Break up a model by material and have…
In Maya I just take a cube and Bevel the edges with the Offset (Fraction if you're in 2015) set to the maximum value, and with Merge Vertex on. It's not 100% perfect, more like 95%, but good enough for modeling. Actually, here is some MEL I just quickly slapped together. 2015:polyCube -sx 1 -sy 1 -sz 1 -n…
from recolection Rick, when you smooth that you will get pinching at the points where the 4 edges converge? On the subject of edge count its always best to work with as few edges as possibe to create the shape you are after. This is especially true when working with reflections as any imperfection in the surface will break…
Perna's approach is great (as usual), and really, just learn to observe as he's stated. Another thing to note about this is a domed analogue to a common 2 dimensional mosaic. Best shown (with a bit of distortion) in this image Understanding how these sorts of tilings are created may help.4…
Cut your intrude/Extrude on faces instead of where the edges are. I've been showing this a couple of time now on the last 3-4 pages.. That even i am making a mistake on this.. This is a fast one with shittier topology and 32 sided mesh. You see a small bulge on the edges but those will be gone when baked and textured. I…
1. Create a grid 2. Create a cylinder and try to match it up with the grid. By doing this you will have less geo to cleanup in the end. 3. Boolean! 4. Deform the resulting object by a lattice and weld some of the vertices to give a nice subd-topology. As said before, there is no reson for trying to do it without a…
OK. :) I've deleted all of the Chamfer and Turbosmooth modifiers on the model. I've uploaded the entire gun model that I have so far to Sendspace. Here's a link - https://www.sendspace.com/file/xbdxfn The entire Assault Rifle has been pretty difficult so far, simply because of the obscure shapes and lack of a 3/4 concept…