I've been having some issue with modelling the end part of this knife, the par that connects to the handle. My references: http://www.bladesmithsforum.com/index.php?showtopic=18633 And what I have modelled so far: I started modelling this but forgot about the circular end at the handle part. Is it worth to continue…
I am doint my first weapon, and I think that I might be posting a lot in this thread the next days/weeks. :D I have seen a lot of gun related shapes in this thread and will start to look through it from the start, but I will post this image anyhow, how to do this: How it looks: Midpoly: Highpoly problem: Problem shape: How…
@blackmm87 this is how I would model it: start very low, let the program do your work and done. You could also start with more geo, other than to use my workflow. You just need to let your edges "flow" around your model. Dont let multiple edges end in one corner right next to your curve. Like that:
Hi all. I have started to model my favorite seiko 5 watch (snk809 - great piece, BTW) and I'm struggling with movement parts, this one especially. Boole is unusable in this case and amount of detail and I'm not very experienced with modeling on this level of precision. I'm usin cinema 4d, but any advice how to start is…
Start with a cube and cylinder but firstly, don't assume that people are likely todo the work for you... i.e. How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking)