You can assume that people will subdivide till they got almost a perfect circle, and between iteration 3 or... 8, radius won't change much, so i'm not sure the number of iterations is so important. I wonder if a script could make a "geopoly" from your lowpoly so the subd is a perfect circle, or matches a specific spline.
Hi guys, I need help here. I did boolean operation which leaves many unused vertices. Does anyone have suggestions how can I fast delete unwanted vertices and basically leave only those that forms angle and shape? Maybe some option or script that select vertices by certain angle?
Use a regularize script, or a spherize command to circle your selection(there are bunch online). IMO booleans are gold but not for things such as a perfect hole. To make a hole in a cylinder just inset it's cylinder cap, if you want mini holes, just do a double quad inset where you want them, hope this quick reply help...
Yeah, the last place I worked had a really nice script set up for doing that sort of thing, but it sometimes exploded if your curve wasn't rotated just right. You often had to rotate it 90 degrees, do your duplicate-along-spline, then rotate the object back. Man I really don't miss maya.
@SV_ TTs was originally written for 3ds Max, so the smooth by islands script basically replicates afaik behavior ironically enough, of Max internal Smoothing Groups assignment operation. https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-1244162D-A063-486C-BD9B-168466F6488B…
@DigitalGreenTea I tried with another approach this shape of yours, see if it works for you. I used regularize edge loop script in between too to make it a perfect circle and move few verts with edge constraints on. tried lighting and looks fine no artifacts even though I personally think there is a minor dent going on in…
Right. That terminology is probably universal and I'm just unaware. Quadsphere then. Oh and for anyone using modo, you can do the same as Mark Dygert suggests but use background constraint in place of the sphereify modifier (there are sphereify scripts but I can't recall having much luck with them), simply scale your…
I messed with this shape for too long now, and I'd really like to see a pro's approach for this. I tried with creasing tool, support edges (+support edges following topology) and 64 sides cylinder, but none of it is giving me the desired result. I'm also open for resources to improve; scripts/tutorials /Muk Edit: how come…
What about capping a dome then? My end result of these still has a slightly visible ring on it. This was a section of a polysphere attached in and scaled to fit the curvature. Is there a better way of achieving this result? Like a soft selection to get the curve? Edit: also for Colddeez you can select quads, tris or ngons…
You can stop the random colors from the Object Color menu. Here is a rough script that I made to set selected objects to black wire frame and the first material in the Material Editor slot and apply a 50 specularity. macroScript Macro12 category:"DragAndDrop" toolTip:"Gray Spec Material"( $.wirecolor = color 0 0 0…