I am having issues with the start of it, I cant get the base looking right all. I will post what I have done so far. What I am asking is if someone could model the basics of a viking ship as I cant seem to get the right curve for the body of the boat bit.
nnq2603: Just model it like the one on the right. The one on the left isn't actually circular, its modeled sqaure-ish so you're not going to get circular smoothing on it for obvious reasons. Its seems like you know exactly how to model what you want(right example) so just do that.
Select connected edges, right click, convert to spline. Select object you want to duplicate, use the spacing tool, select spline you just made, mess with parameters till it looks right. pro: you keep the spline for further use Con: more steps and more fiddly than shown in the video.
This is how i would do it. From top left to right and down . 1. Baseshape of where the fingers would go out 2. the back that would connect to it 3. fixed the finger shape 4. Meshes inside that i duplicated and scaled down to boolean 5. Union boolean the main shapes 6. Difference Boolean the holes 7A. Fixed topology 7B.…
tnx! Perna :) I guess I`m getting the concept... first I tried to "cut the hole" right in the midle of the edge. but that was a worst end result than the cut hole in the center of the plane... so I asume that you are telling me that first I need a much more dense sided cylinder to start, right?
Hey guys can you help me with this model i am trying to model this gun part but i just can't find the right way to model it any suggestions on how i can fix up my model. This is what i managed to do but can i cant get the smoothing just right. =)
Viewport Clipping. Right click on the plus next to [perspective] on the top left of the viewport (or maybe the perspective itself) and then enable the viewport clipping. You'll see a yellow line on the right of your viewport and two triangles. move the bottom one for like 1mm to top that'll fix it. Search for viewport…