sorry. I am a novice. I was confused.. blender nuts factory model. ending with tries. tries for hardsurface model is good or bad or I guess it does not matter for this model. but if, I blend this screw in animation quad is batter right. Thenks for comment.
Hey guys, I wonder what might be causing these shadow stripes on model. May it be geometry ? Not sure if posting into right thread but not really sure if this is modeling issue or lightmap. Lightmap is cranked up to 2k. Those two parts are modeled as separate parts
Hi. I am new to 3d modeling and I have an assignment to model an ALY71836 Acura RDX Rim. The shape is really complicated and I don't even know where to start. Any help or suggestions would be helpful. I use 3Ds Max. The model needs to be a game spec model that is clean and holds shape when subdivided. Thank you for your…
I'm looking for advice for Maya modeling - how the heck does one approach modeling a spool of cable?? Sweepmesh is great and all, but the whole modeling a helix, extracting a curve and then sweepmeshing thing results in a very clean artificial looking spool. I want some of strands to overlap and whatnot, but I've been…
Yeah, for anything that is going to be sculpted, modeling in all quads and - equally as important - modeling with evenly sized square quads is an extremely important skill.
This is high poly modeling practice so I need to model them in. If the pattern was on a flat surface it would be simple, but the plate itself is a cylinder... ???
Hi I am modeling an f16 and I am grounded at this point. I wanna model the gun port but cant find a way to model it . Please help. I have tried it in many way but nothing seems to be anywhere near the original real one .