Usually there are direct tips for such questions here.. but.. i had no coffee yet ::sweat_smile: .. so: Blender from 10 years ago up to 10 month ago: https://www.youtube.com/watch?v=hMGAmFjJGGs https://www.youtube.com/watch?v=LkBSfC_KgVw https://www.youtube.com/watch?v=YE93-pFhzNE ZBrush:…
Yeah, for anything that is going to be sculpted, modeling in all quads and - equally as important - modeling with evenly sized square quads is an extremely important skill.
This is high poly modeling practice so I need to model them in. If the pattern was on a flat surface it would be simple, but the plate itself is a cylinder... ???
Hi I am modeling an f16 and I am grounded at this point. I wanna model the gun port but cant find a way to model it . Please help. I have tried it in many way but nothing seems to be anywhere near the original real one .
I'm looking for advice for Maya modeling - how the heck does one approach modeling a spool of cable?? Sweepmesh is great and all, but the whole modeling a helix, extracting a curve and then sweepmeshing thing results in a very clean artificial looking spool. I want some of strands to overlap and whatnot, but I've been…
Hello guys, I am pretty much new to modeling, and I have some problems and questions. How do I maintain the rectangular shapes? After subdiving rectangles turns into circles. Also, any ways to deal with "bad topology"? P.S I work in 3ds max if that matters. Thanks. Original model Original model in hidden line mode…