@JBurk Looks like you're on the right track and the process just need some minor adjustments. Once the block out is complete (and all the shape intersections have matching segment counts) just maintain the same segment count ratios when increasing the geometry density of the cage mesh. The appropriate amount of starting…
Hey, I am losing my mind over this shape. It doesn't help that I've already added a bunch of support loops. But I can't seem to get this shape without causing an unholy amount of pinching. I'd prefer to not run edge loops over the curve, even if I do, pinching is still present. Any help would be appreciated.
@Elarionus A lot will depend on the available tool-set / plugins, preferred modeling operations and number of steps desired. Here's a few strategies for developing this shape with different tools. May need to mix and match to find something that fits your package and workflow. Definitely not the only way to do it so any…
No, you can't do that, because you'll change the vert count and the edit poly on top will start changing the wrong verts. You can remove loops after you add them if they're not what you want or are causing issues. Generally you don't want to be adding support loops and then continuing to work on parts of the mesh those…
A few extra support loops should help a lot. If you're going to use an n-gon heavy subdivision workflow, it really helps to have frequent and even loops and avoid dense bevels. Here's a twitter page to look at for inspiration if that's how you want to approach…
Calabi: Thnx, this funtion is in 3dsmax too, in the loop tools. however it only works on fully closed loops so its no ideal sadly:( jocose: Not what i wanted to hear you are right:( iam dreaming of the quick trick:) Hopefully someone have it.
hum. to crease an edge i usually select that edge, or loop of edges and use the extrude tool which adds one new loop on each side of the selected edge. in max you can do that also. just set the height value to 0. :)