Hey all, Just a small WIP model about 5000 triangles, still not finished with the shape and I want to make him transform so he'll need lots of tweaking. I'm hoping to put him into Unreal 3 as a transforming planet using matinee and release a player character too. Loving some of the sculpts in here :-)
Jackwhat another nice climb there. Has to be devils tower. Heres a shot of potter on delicate arch. They banned climbing on named arches 3 days after his accent. Climbing with bolted gear was banned on the arches previously. I guess the parks service thought that would stop people. Well everyone but Dean cause he just…
Alien 3 alright! The original scene was just a hallway, but I reckon the scale would look great if it were the side of a massive building or ship or something. Static image. I really want to practice unwrapping and texturing skills. Well spotted. I loved the design in that film...much more than the storyline. Love the…
Renaud : looking great dude :) I'm with bobo, believable and badass is all we need :D Started a model based on the famous blue tentacle-head jedi, Aayla Secura, from Star Wars Episode 2 and 3...so far I'm staying true to the concept, but the temptation to add my own twist is huge :p. Anyways, here's a first tiny tiny wip…
I thought I'd give zbrush 3 a spin and doodled a head. Tried saving it as a tool and the effing program crashes... At least I got a screenshot before the crash :susp: Hopefully I'll be able to save and/or get further next time :poly128: Nick, it's amazing that no one's thought of that before and damn you for thinking of it…
LOL DemonPrincess!!!! great montage hahaha your model is looking excellent, like poop said, very efficient. Reminds me of Paul Steed's quake 3 stuff but BETTER. Lookin great Japhir but I think he could get even more zombie battle damage in order to bring the point across quicker. Scooby nice model, CANT WAIT FOR the new…
I worked on a skyshader for Airbørn with the goal of having minimum use of textures but a lot of sky to fill. http://polyphobia.de/nonpublic/airborn/Untitled/Untitled.html So the shader currently works with only one 512 texture with 3 clouds on it, one mask to blur away the uvseams and poles of the skysphere and gradient…
Since everyone seems to be doing heads these days: Hopefully not too hard to guess who it is. Still only on sub-d level 3, plenty of work to go yet. Doesn't look quite so accurate from some angles yet, and the ears/hair/neck are clearly hardly touched yet. No asymmetry yet either. And yes, I know his skin is too dark and…
Renaud : another top notch character. He needs a top hat and a hare companion :D I finally got round to checking out your portfolio and I was blown away. Great stuff. Vitor : getting there, but the skull is quite a bit too deep in the profile shots. Generally, head height is equal to skull depth, but yours has a good 2 or…
finally decided to go back to this one, had a lot of work and then my US tour thing that took the past 3 weeks away (but that was FUN !) so I think I'll call it more or less done, unless I can stop being so lazy and fix the little things here and here that I don't like (posted in the GA showcase gallery)…