I know what you mean, Earth. I should make all more intuitive, easy to use and productive. Think that xn3 is the sum of TONS of patches... and it has really become huge and difficult to manage. There is also a lot of confusion about the uniform ray distances, cages, ray blockers and the MatchUV feature. xn3 is a huge mess,…
[ QUOTE ] Trying to render a 2048 with 4x AA, gets passed the "rendering map" bit and is fine, memory drops from 1.4 gigs free to 600 megs free, then gets to normalizing height or somesuch and tells me i'm out of memory.... I still have 600 megs of ram free and its telling me i'm out of memory, after the map has been…
You should change to the 3.16.6 because the previous versions have a strange bug that misaligns the normal map and the AO map. About the settings you mention: I use 32 for a very faaaast test. 64 for fast but better test. 128 for medium quality. 256/512 for quality. 1024+ for final result. For testing, of course, don't use…
[ QUOTE ] We're interested in developing an exporter for our Marmoset Engine mesh file format. Any comments before we jump in? [/ QUOTE ] In theory will be easy to do a mesh importer for xNormal using its C++ SDK and Visual Studio. You just need to implement the IMeshImporter class and output a Geometry with the positions…