Turn on the "show lowpoly tangents" to see the normals on these vertices... If are unwelded then you must see different normals and tangent basis for them ( like very similar axis in a bunch ). edited: YES, i see that too... When I turn the show tangent basis I see you must weld them better and sure UV's are welded too!…
Hi! There is a strange artifact on normal map appears if model have more than one smooth group on a face. Usually I use 3ds max sbm exporter for Low poly and obj for High poly. Illustration below Normal map achieved with 3ds max texture baking feature don't have any artifacts. So, maybe the problem with SBM exporter?…
Hi jogshy, I don't know how long this has been the case. Last version I really used was 3.17 something. I used to be able to export from 3D Max a projected cage sbm file that had a modifier stack. As long as the bottom of it was an editable mesh. Now if I add anything to the stack, even a uvw, it wont allow the projection…
By same spot i mean verts that are in the same position, it seems like modo's exported unwelds all the verts in UV space when exporting thus leaving 3 or 4 verts in the same position in every place there should be only 1. Would be the same thing as going into max, applying a uvunwrap, selecting all the verts and hitting…
[ QUOTE ] so having to click on each model and manually load textures for each is a bit cumbersome. [/ QUOTE ] Can't you save a XML settings file and load it after? The program is supposed to save the current settings each time you exit and you can load/save your settings manually also. You can set all your meshes the…
Same issue. Though the 3.16.6.40013 is displaying as the version with this beta download. here is the exported mesh from max with the cage. http://www.oxynary.com/downloads/lowchair.zip