Learning how ShaderLab works in Unity. Scene affected by one directional light (rotating for more dramatical effect). Character model 948 tris, shashka 76 tris.
Axes everywhere :D Low poly axe, diffuse only, shots are from unity ( blue background ) and maya for wireframe (I'm guessing there is no easy way to do the same from unity without it looking bad is there?) ..... Still need to practice hand painted wood not to mention wood ends :) @Littlenorwegians - Omg man, whats the…
Ani, your "game" reminds me of PixelJam's car-based games. Please develop this further and make a hojillion dollars popularizing low-poly Unity-based games on the web.
Nice farm Lord Fryingpan! Finished with this scene for now, need to get it all in Unity!Then make a couple more scenes like this and start the game trailer! and finished Crate gif!
I'm working on a game for unity and I remember there was a post here about how to model joints and how each one animates, does anyone have that gif or know where it is?
Palm, there was a bit of a debate on alpha versus polygon counts a while back. Starting on page 388, and I ended up making a some small mockups in Unity to test things.
The reflection texture is in screen space. This can be done with viewport shaders. Here's an example, for the Unity shader editor Shader Forge: http://acegikmo.com/shaderforge/wiki/index.php?title=Screen_Space_Mapping
Thanks man! That Grey background wont be final, it will be in the scene finally. and that other error is just mayas clip plane, that should get fixed when I take it into Unity! Thanks man!
oh very hot- that would be a neat looking racing game either for ds, flash, shockwave, unity or anything else capeable of processing it. now make some low poly cars ^^