Nice work Mik2121 Finished with this for now... Presentation Textures Wires Specs; 987 tris total (699 tris exterior, 288 tris interior) 512x256 diffuse map only 90% hand painted
It's awesome, but not lowpoly sorry! Looks like Wii specs I'm sure you could make a lowpoly version though... as people have suggested. The lefthand arm could do with some serious optimisations.
Hi guy. Finished this today...some kind of robot wasp. I try to sharpen my texture painting skills Had rly fun with this one! :) Polys: 886 Texture: 1024 Dif/Spec
hahaaa, can't believe i forget to xpost these from the discord. sorry dudes. gotta keep up on that low spec fur test. the monkey king. tris: 662 texture: 4 x 64^2
Thanks! I dunno about high specs, I haven't tested the scene on anything other than my desktop. At production level I would probably bake the lighting and certainly reduce the amount of grass.
'Bout time I contributed instead of drooling all the time :) Heres a low poly bash at a FF DS spec character. My UV's sucketh i think...learn from your mistakes!:poly124:
the iphone android and other mobile devices will still have these specs i would say, and there's a cirtin style to it as well i don't see it going anywhere just because the 3ds and psp2 can handle normals and such.
There's a bit of spec, I don't think rusty things shouldn't be that shiny... But I think I'm going to rough out a scene before I focus on one thing to long, thanks for the advice. EDIT: Better?
Just putting toget the start of a small DS spec project. Early days but only spent a few hours on it: EDIT: The tree has an alpha mask that wont draw atm, but i've got it up and running on the DS...
Ha ha Slaught.... THAT is fantastic! I loved mass effect... infact she was one of my main crew. Is it possible to get paint more zing on the metal bits ... + spec, to make it stand out.... not that it need it tho.