It's a little hard to see the final model when most of it has wires imposed on top, would be better keeping them separate if you want to show how the final model will look in a game, it's interesting to see wires, flats and model.
Iv been peeping around here for a while and ive finally decided to post something. Here is a flashlight i made for my daily 10min speed modeling warm up. Here is the flashlight with smooth shading, flat shading and different angles.
Thanks! Yeah, I tried that - it saves a few polys. For some reason I just couldn't stand how flat the legs ended up looking, even though I know it will never been seen - I'm weird like that. :poly142:
you should add more detail to the top of the van, it looks too flat right now. otherwise pretty nice =D vans usually have some kind of bevel or something on the top http://www.rhinolatino.com/_images/large/0222140530VanRoof1.jpg
Zombie hitler! Right? I quite like it, although I'd like to see a closeup of Herr 'dolf, and some flats. The texture on there looks a bit monochrome, as if it was shaded with blacks and whites. And you know how Hitler hated blacks (and some whites)!
it doesn't have the super saturated and flat color fill look of the top down zelda games, I think it's fine actually, though I think the texture of the grass makes it look like layered lily pads/leaves than grass.
Yeah I ment make it a bit more flat to reduce the texture distortion, in its current form the face is bent at a pretty sharp angle making it look a little funky. Just play around a bit and see what works best.
You could start with trying to reduce the amount of edge loops on flat areas. I see a lot of optimisation that can be done for your model. Take some cues from low-poly wireframes posted on polycount or pinterest or other sites.
Thats pretty killer, Arkus. My contribution - self portrait. Ill give the flats once im done with the texture. And for reference, I dug up the worst picture ever taken of me. I call this the "kid watching the moon landing" shot.
MadPXL, that looks ACE! But I can't help but think that with the very flat colors you have going on for most of the body and hat and other parts, that you couldn't drastically reduce the texture size, probably making it a 64x64 with no loss in detail...just a thought.