Almost done with the texture on this guy, it needs some work on the hands, a final design on the shirt as this one's just an attempt at a symmetrical design (oh boy do I regret unwrapping half the shirt). I might redo the shoes unwrapping and texture it again, it's got some ugly ass distortions in some places and I think I…
The highest-poly is the fox in the middle, with 1700 tris (not counting the outline mesh, which doubles it I guess). I was more interested in animating them than being efficient. The character designs are not mine, they're from a TV show.
@LuvianBlue That is adorably awesome, I love the design! So I needed a character model to test a webgl rendering engine (hobby of mine) and I realized I drastically need to improve. Here is the first draft designs, quick scribble ups, I had a series of them but cyclops girl was what I settled on. Following this I made a…
Baby got back! Thats who I used in TS2 for multiplayer too! (and of course the snowman), I loved the aiming system in that game. Anyways what has happened to the sketch thread? Did it get lost in the website re-design?
That looks great jmiles! Supa if you do optimize your uv's a little more then you will be able to add a bunch more detail to your turtle man! Looks good so far! I like the original design of him. :)
Figured I'd cross post this here! Doing a personal challenge/study to go and reconcept a bunch of old wow weapons and remake/redesign them. Not trying to make them super overly elaborate epic loot; just focus on the shapes trying to be conveyed and making an overall "better" design I suppose. Trying to improve my…
@Spacey Its fun seeing people make awesome designs of my (crappy)concept :D nice to see your work flow :D i will do my own version also.. wont be as good as yours though aw well
https://skfb.ly/AowZ Hi guys! I'm making a chess set! It's a specifically designed set for use in competitions by a guy named Weir. He designed it off the architecture of the Parthenon. This is my first sketchfab post! I hope you guys like it! Oh yeah, the reason that sketchfab says there are so many polys is because I…
@DrumLord You can scroll through this thread there are enough characters that have (almost) perfect edge loops use that as your reference and try it out :) also this link explains some things about edgeloops for animations: http://www.cgmascot.com/design/modeling-for-animation-body/
Thanks :) Actually my friend (thedaemon) worked on the anims but they were designed for another character (I just reused the skeleton 'cause the meshes were similar). He plans to work on new anims soon, and maybe a new rig :) What are you using to animate?