Another Blender normal map baked, converted to grey level and colorized. the high poly mesh was very simple and colorize fast and dirt , all that for test purpose. But i like a lot this workflow, results are lot bettre than if i had to paint volumes. <a href="[URL=http://imageshack.us" target="_blank"> </a>]baking[/url]…
Low poly chibi Lightning in Equilibrium garb. Done entirely in Blender, with a rough Texture Paint job within. Ironing out details as soon as I land my hands on more references lol :poly121:
Use Blender. Implement geometry node front/back feature to lay down two faces of design on a single plane. box 22 tris, emotion card 2 tris, matching card 2 tris
Here's XV-tan! The mascot for both approval and denial. She's 572 triangles, while the chair is 142. All made in Blender 3D using a palette of 16 colours (except for the background gradient change). :3
thx! I don't know exactly what you mean with flat lighting... There are ambient occlusion and shadows in the texture, no vertex lighting at all. I don't know how to disable texture filtering in the viewport in blender 2.53
Hi everyone! I recently started creating lowpoly models with Blender and a friend of mine suggested to post them here for critiques :D This is a jar I made last week. Anybody got some tips for the glass?
269 tris, 91 faces. Playing with a style that has odd face shapes instead of quads. I'd like to do more vertex normal editing but blender doesn't support it. Some sort of gateway/threshold/portal.
Hi! Another tip for blender, If you want really crisp renders you have to disable the mipmap, interpolation and filter size in texture sampling options (in the texture options). Even without antialias you get a bit of blur because of filtersize. If you try to render without antialias sometimes you get the inside part a bit…
i have little problem with that because blender don't show triangles, or idk where its write i have only faces with idk if its the same well as u see my texture is smaller then that :) but thx for info
xrg- I would like to make the game in either BGE or C++, The only problem with Blender is MIP Mapping. Very good model anyhow. I am still struggling with character UVs myself. Good luck on GSoC!