The fan method can look better for certain situations, but for best performance the "Max Area" method is best: http://www.humus.name/index.php?page=News&ID=228 max area # 3 great tank BTW
If you're normally a programmer then you're going to be a 3 hit wonder :P. Programming, Modeling, and Texturing. Everything about this render is awesome man, really good job and you should continue to post more :D
chrizz handle 3 sides =6 tri, one top one bottom, and one blade with alpha could do it in 9 dunno how to do it in 8 dont worry bout it tho it looks tight as is -Woog
Hey tennis, can I see wireframes for those, pretty please? :3 Also... whered the texture for the back of the mini go? I don't see it on the map. oh wait... I see it... it's not the same tho :D
Hi all, just a mini project at the moment. Thought I'd turn my Dominance War character into a Warcraft 3 character. His 690 polies with a 256 x 256 texture. Hope you like him
Disclaimer - I made this model after learning modelling for 3 days. It's a Katamari version of my friend Dan. 192 tris. Here is the model in action in my 3D engine - http://rumblesushi.com/katamari_baldwin.html Cheers, RumbleSushi
You guys are keeping me on my toes! So much goodness these past pages. Neox: After my heart <3 I've been working on Santa's creepy helper for the holiday activity over at the Lowpoly Workshop.
Looks really styleised, loving the colours but your texture could easily be halved in size or even quartered, for instance the underside of the car need not be bigger than 3 pixels and the main part of the car could be mirrored. :poly124:
thanks, t4pan, I will (hopefully) :P Cacodemon Texture painted over by Werewulf, base texture done by me Model by me My cacodemon model imported into WarCraft 3 Model on texture is resized to 256x256 374 faces
yeah you interpreted it the wrong way jalechah. the example given only realllly works with 3 stacks on one side and 2 on the other. Generally you wanna have more stacks where there will be more deformation, to put it simply.