[ QUOTE ] Yo Entity, looking at your XSI buttons there I think your workflow must be a bit long winded. Maybe that's how you like it but I will tell you how I do it and maybe you can get something from it. I have all the most common modelling tasks mapped to the keyboard on the left side using shift or ctrl. So for…
eh, that's fucking horseshit. the truth of the matter is a. this is not a work environment and he's not my art director. b. there are alot of artists registered on these boards that are better than me, but i'm one of the better artists on these boards, and if i were well established in the industry suprore would be eating…
I modeled it in Max using Powernurbs. Ashley got emails every once in a while to make suggestions, and I could easily work his tweaks into the geometry. The factory used the nurbs data to output 3 prototypes, all collections of those small bits in the screengrab. They assembled the prototypes and Ashley handpainted one of…
[ QUOTE ] DH_ that's badass! it's cool to see the WoW stuff bumped up a notch in detail since the game is so simple. Are you starting the stuff in 3DS with subD, then bringing it to Zbrush? btw, do you know why Zbrush won't let you add levels of SubD without deleting history or the lower levels? [/ QUOTE ] Thanks , its all…
[ QUOTE ] eh, that's fucking horseshit. the truth of the matter is a. this is not a work environment and he's not my art director. b. there are alot of artists registered on these boards that are better than me, but i'm one of the better artists on these boards, and if i were well established in the industry suprore would…